![]() The mod includes the animalGrazing.xml which contains all the settigs as to which foliage areas are used to look for eatable grass, which foliages are eaten and their growth stages as well as the fillTypes that are filled. You can either paint it with the ingame foliage painting - most maps have either normal grass or meadow grass as paintable foliage enabled.Īlternatively you can always plough the meadow area and seed it with grass. Since all default and most mod-husbandries have the short deco-grass in their grass-areas which doesn't grow and thus can't be eaten this needs to be changed. This is also changed when playing with MaizePlus. So if you feed TMR they won't eat the grass. It is also to note that by default cows have serial feeding which means they only eat one type of food at any given time - the most productive food they have. One thing to note is that the food usage in default fs22 is relatively low so it is likely that even small meadows have enough grass to feed a large number of animals or that the grass regrows as fast or faster than the animals eat it.įor that reason it is recommended to play with adjusted food usage (for example by using MaizePlus-Mod with MaizePlus_animalFoodAdditions.zip) to have a more realistic meadow-size to animal-food-usage relation. Since each grazing step is done over the entire meadow the resulting amount of grass is saved in a buffer and fed hourly.Īs long as there is below 25% total filled volume in the feeding through it will always fill up to 25% in one go - that way grazing-only feeding is possible.Ībove 25% it adds the total food usage per hour in grass, above 85% it doesn't add any more grass to the through so there's always some room for other feeds. How often/how much is eaten is dependent on the amount of animals, the amount of food used per day and the amount of grass left, but as long as there is something left in the feeding through only a maximum of one grazing step is done per day. Grass is eaten in growth stages, each "grazing" step reduces grass by one growth stage. Similar to the already known Grazing Feature in Seasons mod from previous FS versions, but other than the idea its completely new. You won't be able to control hydraulics (e.g.In short - this mod makes animals that have grass/meadow areas eat that grass. Without attached connection hoses the following can occur: ![]() Hold Z (for a short amount of time) in order to attach/detach the connection hoses. Keep in mind that a tool needs a power take off, otherwise it can't be turned on! Hit Z in order to attach/detach the power take off. Like the mod title already suggests it’s not possible anymore to do the quick switches between implements. The mod disables attaching and detaching from inside the vehicle (exceptions are mentioned above). In order to detach, the implement needs to be lowered first! Also make sure that the power take off and connection hoses are detached before detaching the implement. Note: The connection hoses and power take off still require to be attached manually for those implements.* It now allows a better view for reversing or attaching implements by allowing the player to lean around the cab in any direction. You're still able to attach and detach those implements without having to leave your vehicle. This mod is designed to add realism to the first-person view from inside vehicles. There are some exceptions made for frontloaders, skidsteers, shovels, telehandlers, combines and hooklift implements. Whether playing alone or in multiplayer mode, the Emergency Pack for Farming Simulator 22 is an exciting and challenging mod that will not only appeal to firefighters fans. When attaching an implement the script forces the implement to stay at it's lowered state. The fire missions, with realistic depictions of fire and smoke, as well as the danger of fire spread, provide an authentic mission experience. ![]() This mod enforces you to attach/detach tools and trailers manually.
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